
#define SWIP	20;
#define LARGE_TAGSIZE 0x80;

typedef unsigned char	UI8;	// 
typedef unsigned short	UI16;	// 
typedef unsigned int	UI32;	// 
typedef short			SI16;	// 

typedef struct
{
	UI16 Xmin;
	UI16 Xmax;
	UI16 Ymin;
	UI16 Ymax;
} ST_RECT;

typedef struct
{
	UI8 Red;
	UI8 Green;
	UI8 Blue;
} ST_RGB;

